The founder of Oculus Mr. Palmer Luckey declared in 2014 that Virtual Reality device is going to replace television sets soon. For dynamic viewing experience, less harmful for the environment and cheaper prices the VR headsets will be more available and used as a common house hold device. The manufacturer and investors has taken the prediction to heart and they begun to invest in Virtual Reality Technologies. The Virtual Reality TV fantasies are becoming more popular day by day and more attainable. For the VR game lovers, adventures folks this new emerging technology is getting closer.
In the last two or three years several attempts to manufacture a virtual reality device become well succeeded. In 2016 some new generation VR headset from Google, Samsung, Sony, HTC, Facebook owned Oculus has brought the technology in frontline. Now this technology can be use in television industry to gain more success. In 2017 the investors are thinking how the real life VR headsets can be used to deliver a new form of movies, documentaries, dramas and other TV shows.
Virtual reality TV is still a hopeful technology for the future currently is in developing phase. “In traditional TV broadcasts, cameras positioned in a studio have the ability to zoom or rotate easily, the editor can cuts between different feeds for the best presentation. But a VR camera is meant to effortlessly capture all of the surrounding images and videos close up and allow the user to choose where to focus. Filming a 180-degrees or 360-degree video isn’t as simple as placing a VR camera can capture with ease.”
NextVR’s website says,
“IM360’s six-lens cameras, meanwhile, can capture “more than 80% of the full 360-degree sphere” for live recording. “The technology is mature. We can turn it all on right now,” said NextVR co-founder DJ Roller. “But it’s a practicality issue, how much can we roll out at once. We could turn on 10 games, 50, 100 as demand grows.”
Chris Waldron, vice president of Cartoon Network Digital says,
“Video games, television and movies, they’re very powerful media, but you’re still looking at this world through a window. With VR, you’re able to step into that world and that kind of changes the ballgame. In virtual reality, people can generate a space where they can watch the thing they’re discussing together, even from the two opposite sides of the world.”
HTC’s Rikard Steiber in a keynote speech says
“We will all have superpowers. Because in virtual reality you can be anyone, you can go anywhere, and you can create anything. We’re just at the beginning of what the technology can do. It’s a new computing platform: it’s going to be the next mass medium.”
It’s very uncertain when we will see the VR TV technology content available in the market. The cutting edge VR techniques to capture footage in will constantly grow over the years. In the days when we were getting booted off dial-up, watching an entire episode of a TV show online in one sitting was a dream for the future.
Roller explained the VR experience as: “The Samsung Gear VR development kit was much heavier than the consumer version that came out, and the next version will also improve. The Sony VR headset is heavy but it’s designed to be worn comfortably for hours. We’re already working with next-gen devices that are so much lighter.”
The companies filming in VR can only wait for technology to improve for a longer broadcast that will be more pleasant for the users. Otherwise the users may be out of luck if they’re looking for easy, comfortable Virtual Reality TVs’.
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